Might pull double duty today seeing as the big hoopla right now is the announcement of the fifth installment of a certain car-stealing adventure. You’ve probably never heard of it.
The last big adventure on a console I recently had was revisiting the 15-year-old gem Super Mario 64. I played it during the course of my 24-hour gaming marathon a few weekends ago and I finished it with about 80 or so stars. To my surprise, the game was still pretty fun after all these years except for the part where I constantly fight with the camera combined with Mario’s ability to slip and slide on any terrain without fail! I’ve also been playing Final Fantasy IX, which is one of my favorite games ever. I’m trying, TRYING to make my way through The Legend of Zelda: Twilight Princess. Since July, I’ve been in this Lakebed Temple. I haven’t really had the motivation to continue on. The issue is mostly due to the time that I picked to play the game. I was hoping to have the game clear before the release of Skyward Sword. This could still happen. Speaking of Skyward Sword…
Man! How about this fall? I feel like we’re getting smacked left and right with so many titles dropping with Batman: Arkham City, and now Battlefield 3 and Uncharted 3: Drake’s Deception finding their way to homes from store shelves. Even Sonic Generations might be worth a mention, but I didn’t care for the “modern” version of the demo. Next week we have Call of Duty: Modern Warfare 3, which will probably sell about 80 zillion copies in the first hour, Saints Row the Third (my most anticipated 2011 game), and after five freakin’ years, The Elder Scrolls V: SKYRIM. I didn’t order Modern Warfare 3 and nor do I intend to at the moment. I won’t get on a soapbox about it, but I don’t get to have the great multiplayer experiences the fans get to simply due to a lack of time. It’s a price drop for me and hopefully during this coming holiday season. It pains me to even say I won’t be buying Assassin’s Creed Revelations just yet, either. *insert sad face here*
Then there is Super Mario 3D Land and Mario Kart 7 to consider… what a blitz.
Since Tuesday night, I have given a few hours to Uncharted 3. I really like it. I have my issues with it as far as its mechanics go but I like it. There seems to be a storm brewing concerning the aiming. A couple of videos have spawned on YouTube, and apparently this problem only exists in single-player mode and not in the multiplayer or perhaps even the cooperative mode? I’ll admit, the first time I played the game, where an underground passage serves as the tutorial more or less, I did have trouble aiming at targets. I thought I was just sucking. Maybe it’s still that, but once I went online I discovered I apparently wasn’t alone. Folks have gone online to do what folks online do best: complain, and no, that is not complete snark.
As I write this, Uncharted studio Naughty Dog have addressed this issue, as found in this Digital Spy article, but what I’m basically reading from community manager Arne Meyer is the typical PR response that says, “No, we made it better!” Apparently aiming has been made more sensitive for a more “precise” feel. I personally do not experience this and compared to the second game it definitely feels like a step down. I don’t know if I can say just yet whether this has dampened my experience of Drake’s Deception so far, but right now I would honestly go with no.